The Center offers intensive week-long technology workshops to Certificate Program students in rotating themes, which may include motion capture, 3D film, physical computing, rapid prototyping, animation, wearable electronics, bio-hacking, flying robots (aka drones) and their uses, locative media/augmented reality media, hackathon-style challenges. Open to Ammerman Center students only. 

Introduction to Physical Computing

January 16 - 20, 2017

Instructor: Katherine Bennett
Visiting Assistant Professor of Integrated Digital Media Technology, Culture and Society at
Tandon School of Engineering at NYU
www.katherinebennett.net/

Physical Computing is a medium where we take input from the physical world - light, touch,  sound, presence - and translate it to the digital world. We can utilize this input to generate output or a response, whether that output is physical or digital. Instead of taking hardware as a given, we take the body as a given and to design interfaces for our bodies and physical world.
 
This five-day workshop explores systems as material, through sound, soft sensors and interface design. We’ll explore CMOS chips to create sonic oscillators. We’ll create custom DIY switches that exist on the body and in the landscape to control sound and light. Then we’ll connect our custom interfaces to control the digital world, as we explore the system as a medium. Input and output will be discussed, along with feedback loops, interactivity and control.
 
This is an entry level workshop that discusses both foundational and advanced concepts. No prior programming experience is required. Risk-taking and experimentation will be stressed throughout. Participants will leave the workshop with a custom switch, several oscillator circuits and knowledge of how to integrate them to Max/MSP
 
Topics covered: gesture, capacitance sensors, switches, light, sound, circuits, oscillators, field recordings, samplers, basic electronics, physical computing and Max/MSP. 

Open to Ammerman Center students only. 

For more information on Physical Computing