S. James Lee
Assistant Professor of Computer Science
Joined Connecticut College: 2013
B.S., M.S., Yonsei University, Korea
M.F.A., Ph.D., Computer Science and Electronic Visualization Laboratory (EVL), University of Illinois at Chicago
Computer graphics and visualization for interactive applications such as computer games, virtual reality environments, autonomous interactive characters, museum installations
S. James Lee's research interests are concentrated on computer graphics and visualization for interactive applications such as computer games, virtual reality environments, autonomous interactive characters, and museum installations.
His recent research focuses on a virtual human called an avatar. This aims to design and develop a lifelike computer interface by digitizing a real person's appearance as well as his/her characteristics, such as personality and mannerisms. Lee's collaborative avatar research work was featured on NOVA scienceNOW "Can We Live Forever?" (2011) and Discovery Science channel "Future of: Immortal Avatars" (2009).
His interdisciplinary researches have been established in collaboration with multiple disciplines: engineering, arts, geo-science, healthcare and museums. Lee believes that understanding diverse nature of complex problems is the most fundamental step towards ultimate solutions. Lee's interdisciplinary experiences in a broad spectrum of science and art is well-suited to problems and/or projects where collaborations from multiple disciplines are required for a successful creative work.
Lee's future research plans include an extension of the avatar research framework to support non-verbal body gestures and goal oriented affect controls; a bodily engaging interaction for future computing environments that utilizes not only a keyboard/mouse but body movements to communicate with computers; and a multi-dimensional interactive environments composed of a large-scale display systems with 2D/3D visualization as well as other multimedia information.
Courses Lee teaches include Data Structure, Graphics & Virtual Environments, Introduction to Computer Science and Problem Solving.